Darkest dungeon abominations2/29/2024 So, you would need to cancel out this buff with a debuff. Like you said, when he transforms back he would still have the buffs. This can work, but it's not really how I hoped to go about it. Originally posted by Tailwind:That is exactly what I meant. affliction_combat_skill_id transform (haven't tested again) might disable his mid-battle reverse-transformation completely, but it would look weird since he lacks an "afflicted beast" picture, and possibly cause a bug because of it. human_effects switch_mode_beast_self MOD_Transform_Stress MOD_Transform_SPD. These scripts would look like these:Ĭombat_skill. per_battle_limit to 1 so he cannot voluntarily change back, unless he's afflicted. And it worked, although the buffs stay even after he transforms back (DMG buffs' impact can be reduced by nerfing DMG from Manacles), at least in pre-Crimson-Court builds.Īnd I (used to) set. duration 1 added to those buffs in the "effects" file. I too tried to make Transform Buffs stay longer. If you need any more information, feel free to ask. Once again, any advice would be appreciated. I know this is sort of complicated, but I would really like to finish this. I'm guessing the game is defaulting the duration to 3. I'm not sure why the abomination doesn't use it. There was only one reference to the "in_mode" rule type in the buffs file which is currently unused. I'm a novice, so I would apprciate any advice.Īs you can see, besides the redundant description, the transform buffs only last 3 turns. My goal is to create a buff that lasts the entire duration of the abomination's transformation and no longer.
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